A collection of game development projects featuring interactive worlds, immersive environments, creative gameplay experiences, and visually engaging digital experiences built for players.
Accumulated player visits across all projects, games, and experiences built for creators & studios.
Leadership, workshops, conference attendance, and community contributions.
Selected after a highly selective 3-stage application process.
Attended the Roblox Developers Conference 2026.
Created 50 food dish assets from real-life references as part of the project
Created about 75 low-poly assets including home decor assets, nature assets, and arcade games
Created a total of 40 graphics, game icons, and in-game loading screens using Photoshop. Used Blender to create 3D renders for some of the graphics
Created upwards of 120 3D assets including pickaxes, shovels, and upgrade machines
3D modelled and textured various User Generated Content (UGC) accessories for the game
Created upwards of 70 3D simulator assets including characters and treasure chests
3D modelled and textured 60+ assets including characters and environmental assets. Rigged 20 characters for the game
Created the majority of the assets, maps, and icons for the game
3D modelled and textured 10 characters for the game
Created multiple icons for the game using Blender and Photoshop. 3D modelled upwards of 50 low-poly environment assets for the game
Games worked on: Meteor Simulator, Boom Simulator, Fire Breathing Simulator. Created upwards of 300 assets including characters, environmental assets, and weapons. Created multiple renders and icons for the games and their updates
Created over 250 assets for environmental decoration
Created multiple high-detail bug models for the game
Assisted in creating the Magic Island zone
Assisted in modelling for the game
Contribution used assets from my Christmas community asset pack
Working as a part-time 3D Modeler and Developer at Gamebreaker Studios LLC, contributing to the Superhero City franchise. Created upwards of 500 3D assets across Superhero City 2 and the upcoming Superhero City 3, including vehicles, environmental assets, decorative props, weapons, and other gameplay assets. Created 30 highly detailed characters and character accessories for the games.
Created upwards of 70 themed weapons based on references and creativity, inspired by games such as Call of Duty, Fortnite, and beyond.
A 3D modelling and texturing agency consisting of 4 people. Delivered more than 20 major projects for the agency before it was dissolved. Created upwards of 2,000 assets (including environmental assets, weapons, furniture assets, and characters) over the course of 8 months across around 20 major projects.
Created a car accessory awarded to the top 2% of players at the end of the season.